With KSP2 you can set breakpoints in KSP processors without having to perform any other / irregular setup tasks to enable debugging. This makes it very easy to call KSP programmatically and is very useful especially for debugging and testing. Build systems and tools can call KSP with this entry point, without setting up the compiler. In KSP2, the implementation can be thought of as a library with a main entry point. This makes debugging and testing somewhat difficult, because KotlinCompileDaemon runs in its own process, outside of Gradle. In Gradle, KSP’s tasks are customized compilation tasks, which dispatch real work to KotlinCompileDaemon by default. Running KSP requires running the compiler and specifying KSP and its plugin options. In most cases, total costs range from 10,000 to 250,000. KSP1 is implemented as a Kotlin 1.x compiler plugin. The cost to develop a mobile app can vary widely depending on the purpose and features. You can use KSP2 before switching your Kotlin compiler to K2 (via the languageVersion setting) but if you want to use K2 for compiling your code, check out: Try the K2 compiler in your Android projects. Internally KSP2 uses the Beta Kotlin K2 compiler (which will be the default compiler in Kotlin 2.0). =-Xmx4096M -XX:MaxMetaspaceSize=1024m KSP2 and K2 Note: You might need to enlarge the heap size of the Gradle daemon now that KSP and processors run in the Gradle daemon instead of the Kotlin compiler’s daemon (which has larger default heap size), e.g.
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